Thursday, January 4th 2024

LG Display Unveils Industry's First 480Hz QHD Gaming OLED Display at CES 2024

LG Display, the world's leading innovator of display technologies, announced today that it has successfully completed the development of its 27-inch 480 Hz QHD Gaming OLED display and prepared an official showcase for CES 2024, opening a new era of OLEDs featuring ultra-high refresh rates.

LG Display's latest Gaming OLED display leverages the company's unique OLED technology, which allows each pixel to emit light independently without a backlight unit, to deliver an unprecedented 480 Hz refresh rate, immersive QHD (2,560 x 1,440) resolution, and the fastest response time (0.03 ms) of any panel on the market today, combining to realize the optimal gaming experience for avid gamers.
The display's 480 Hz refresh rate represents its ability to generate 480 images per second. A higher refresh rate is considered a crucial element in gaming monitors as it makes gameplay smoother and clearer, even during rapid screen transitions.

LG Display's Gaming OLED displays offer enhanced image quality through the company's cutting-edge 'META Technology,' which crucially incorporates a 'Micro Lens Array (MLA)' to maximize the emission of organic light from the OLED panel and minimize external light reflections during darker scenes.

The company's Gaming OLEDs emit the lowest level of blue light in the industry and approximately half the amount emitted by premium LCDs. This reduction in blue light not only minimizes eye fatigue but also eliminates flickers, providing gamers with more comfortable and enjoyable gaming sessions.

LG Display is set to launch the 27-inch 480 Hz QHD Gaming OLED display during the first half of the year. Meanwhile, the company will unveil its full lineup of Gaming OLED displays in sizes 27, 31.5, 34, 39, and 45 inches at CES 2024 as it announces its entry into the high-end gaming display market.

LG Display's Gaming OLED displays in the 30-inch range are the latest additions to the already impressive lineup. Most notably, the new 34- and 39-inch Gaming OLED displays offer an ultra-wide (21:9) aspect ratio for an immersive gaming experience, while the 31.5-inch panel supports a UHD (3840x2160) resolution that makes it suitable not only for gaming but also for office work and content consumption.

"To strengthen our leadership in the high-end gaming display market, we will continue to harness the power of OLED's distinctive qualities such as ultra-high refresh rates, fast response times, and perfect black for next-level viewing experiences," said Won-seok Kang, Vice President and Head of the Large Display Product Planning Division at LG Display.
Source: LG Display
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30 Comments on LG Display Unveils Industry's First 480Hz QHD Gaming OLED Display at CES 2024

#1
Onasi
Now this is pod-racing an interesting display. Not even for anything in terms of gaming (good luck running anything except e-sports titles at this refresh), but just for the fact that this might finally reach CRT levels of clarity on desktop without any BFI tech. OLED + this high of a refresh should compensate any remaining sample-and-hold blur. I am unironically excited by this.
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#3
AsRock
TPU addict
Dreading the prices they will come up with.
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#4
wNotyarD
AsRockDreading the prices they will come up with.
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#5
TumbleGeorge
Onasibut just for the fact that this might finally reach CRT levels of clarity on desktop
I didn't sure that liquid crystal display is practically possible to be equal with CRT in that case, ever.
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#6
Legacy-ZA
wNotyarD
And, it's only 27" :/
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#7
Onasi
TumbleGeorgeI didn't sure that liquid crystal display is practically possible to be equal with CRT in that case, ever.
I, uh, am not sure if I understand your post right, but OLED is not LCD, yes, that’s kinda the point. It’s self-emissive like CRT and also has near-instant response time. What holds it back potentially is sample-and-hold blur, since in that respect them do work like LCDs. Modern LCD might, and that’s a huge MIGHT, rival CRT only via BFI or by going to, like, 1000Hz refresh, which is impractical and will inevitably suffer horrendous overdrive artifacts on any LCD panel technology.
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#8
R-T-B
TumbleGeorgeI didn't sure that liquid crystal display is practically possible to be equal with CRT in that case, ever.
Good thing OLED isn't liquid crystals.
OnasiI, uh, am not sure if I understand your post right, but OLED is not LCD, yes, that’s kinda the point. It’s self-emissive like CRT and also has near-instant response time. What holds it back potentially is sample-and-hold blur, since in that respect them do work like LCDs. Modern LCD might, and that’s a huge MIGHT, rival CRT only via BFI or by going to, like, 1000Hz refresh, which is impractical and will inevitably suffer horrendous overdrive artifacts on any LCD panel technology.
Honestly, Plasma was able to rival CRT without the above issues (burn in was far worse though). But it's dead now and never exceeded 1080p anyways.
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#9
sephiroth117
If they are still going to use a 90s era matte coating rather than do some proper research on anti-glare coating (steam deck, samsung qd-oled, apple..) I may look towards QD-OLED for my monitor upgrade this year (finally ffs flat oled panels)

I don't care about burn-ins because there's no alternative for gaming AND proper picture quality/contrast. Mini-led is just not on-par and not cheap either.

Only micro-led will combine the best of both worlds but we are so far away from it
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#10
PapaTaipei
OnasiI, uh, am not sure if I understand your post right, but OLED is not LCD, yes, that’s kinda the point. It’s self-emissive like CRT and also has near-instant response time. What holds it back potentially is sample-and-hold blur, since in that respect them do work like LCDs. Modern LCD might, and that’s a huge MIGHT, rival CRT only via BFI or by going to, like, 1000Hz refresh, which is impractical and will inevitably suffer horrendous overdrive artifacts on any LCD panel technology.
Pretty sure none of you ever used a CRT for competitive FPS games. I had plenty of them overclocked to 200/220/240Hz. The phosphor has massive inertia comparable to what we call sample and hold on LCD. The actual advantages of CRT are not where you think.
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#11
Dr. Dro
PapaTaipeiPretty sure none of you ever used a CRT for competitive FPS games. I had plenty of them overclocked to 200/220/240Hz. The phosphor has massive inertia comparable to what we call sample and hold on LCD. The actual advantages of CRT are not where you think.
By inertia, do you mean the "trail" effect that fast CRTs tend to have?
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#12
marios15
Overclocked is the key word here , I could OC my CRT from 85 to 100Hz but it would do stuff like that even from 90Hz

But even with that, input lag is almost 0 on CRTs
LCDs have better clarity, but you have to wait and then you get ghosting on top of waiting

Btw I had to reduce the image size to get rid of the trails and some arttifacts, but then it felt like watching through a tube

(this was a 15" CRT...so like a 13" LCD :D)
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#13
TheDeeGee
I'm most impressed by the aweful marketing picture, so much wrong with it.
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#14
Dr. Dro
TheDeeGeeI'm most impressed by the aweful marketing picture, so much wrong with it.
Hahaha I mean the dude is playing a PS4 Pro, that one you can get away with a 60 Hz and you'd have about a 100% frame rate to refresh rate headroom lol

It's just marketing targeted at normies, 3dfx already said there were two types of gamers in this world back in the 1990's, I don't need to repeat myself :D
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#15
trsttte
Dr. DroHahaha I mean the dude is playing a PS4 Pro, that one you can get away with a 60 Hz and you'd have about a 100% frame rate to refresh rate headroom lol
Not to mention the PS4 Pro doesn't even support 1440p :D
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#16
PapaTaipei
Dr. DroBy inertia, do you mean the "trail" effect that fast CRTs tend to have?
Phorsphorus has a retention period of the energy and you can not do anything about it. The "CRT" was the best is wrong in many aspects. But one superiority it had is that it was producing less aliasing due to the electron beam forming dots instead of square liquid crystal.
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#17
Dr. Dro
PapaTaipeiPhorsphorus has a retention period of the energy and you can not do anything about it. The "CRT" was the best is wrong in many aspects. But one superiority it had is that it was producing less aliasing due to the electron beam forming dots instead of square liquid crystal.
Yeah, I've noticed this with my CRT, mostly when dealing with white on black images
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#19
PapaTaipei
Btw I'm wondering if displayport 1.4a can do 480hz at 4k?
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#22
Onasi
PapaTaipeiYes. What does DSC mean? The tool seems to indicate dp1.4a can't even do 1440p at 480Hz. I don't understand :D
Display Stream Compression. It’s the algorithm that allows chroma subsampling to reach higher resolution and refresh rates at the same bandwidth. It’s theoretically (and in practice really) indistinguishable visually from running without it. So yes, 1.4a does allow for WHD at 480Hz. At 4K? No. But there are no 4K 480Hz panels yet, so the point is moot.
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#23
trsttte
OnasiIt’s the algorithm that allows chroma subsampling to reach higher resolution and refresh rates at the same bandwidth
It doesn't mess with the chroma subsampling, it just compresses the data feed with a specific algorithm but you can still have full 4:4:4 chroma with it.
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#24
Onasi
trsttteIt doesn't mess with the chroma subsampling, it just compresses the data feed with a specific algorithm but you can still have full 4:4:4 chroma with it.
Sure, but I had a feeling that at 480Hz QHD you’d have to go to 4:2:2. Apparently not, now that I am looking at the spec sheet. Maybe I was thinking about an older spec, my bad. In that case, yeah, there are straight up no downsides and this res and refresh combo is fully available.
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#25
PapaTaipei
OnasiDisplay Stream Compression. It’s the algorithm that allows chroma subsampling to reach higher resolution and refresh rates at the same bandwidth. It’s theoretically (and in practice really) indistinguishable visually from running without it. So yes, 1.4a does allow for WHD at 480Hz. At 4K? No. But there are no 4K 480Hz panels yet, so the point is moot.
Interesting, Im thinking no way this doesn't add some latency. The next question would be how much latency.
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